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Vote Toejam & Earl August 14, 2009

Posted by Matthew in Retro, XBLA.
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Long story short, go HERE and vote for Toejam & Earl. Sega have set up a poll to decide what game will be the next Sega Genesis Mega Drive released on XBLA. At the time of writing, shit, not-aged-well-at-all platformer Earthworm Jim is currently in the lead with a revolting 43% of the votes, and Toejam & Earl is second with 20%. You can read my thoughts on Earthworm Jim HERE.

Toejam & Earl on XBLA means much-needed quicksaves. The original game offered no ability to save over the twenty five-odd levels, and while quicksaves may make things far too easy of you are overly-cautious, they would be a welcome addition. Of course, online co-op is surely a dead-cert. The two-player co-op in the original was fantastic, a great game to play with a friend and just chill out to one of my favourite game soundtracks ever – funky bass and hip-hop beats.

toejam_and_earl-1

Jammin’.

Funky Word Cloud Thingy August 12, 2009

Posted by Matthew in Stuff.
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w1

This is quite funky. Wordle creates an image from text provided by you, and the end result can be fully customised – including the font, layout and colours. I found THIS, courtesy of NeoGAF, which provides a list of your most played artists in Last.fm, which you can then copy & paste into Wordle and produce something like mines seen above. Artists with higher play counts appear in a larger font, which is a nice touch. LOL @ Girls Aloud and IGN Staff being in there…

Prototype Review (Xbox 360) July 8, 2009

Posted by Matthew in Review, Xbox 360.
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Prototype

It was great to finally play a “superhero” sandbox game where you didn’t have to worry about being good or bad, Alex Mercer simply has his own agenda and doesn’t care about anything else – as can be seen by the way he comically shoves pedestrians out of the way as he walks by. The Alex you see in the cutscenes is the same Alex you play as, unlike Niko Bellic whose in-game actions were pretty disjointed from what you saw in the cutscenes.

The thing that really sets this apart from other recent sandbox games is Alex’s vast arsenal of superpowers, it succeeds where others (Infamous cough cough) have failed. as if being able to run up buildings wasn’t enough, the abilities you learn in this give you a genuine sense of power. From things like elbow-dropping a tank from the top of a skyscraper to picking up and launching a car at a pursuing helicopter, Prototype does a fantastic job in making you feel like a complete badass. You barely ever feel vulnerable and know that there is a move to get you out of any situation. Hijacking a helicopter in mid-air using your whip attack never gets old. I also loved the Guyver-like armour which limits your movements but it’s worth it, if only because you look like a badass. Also, the ability to absorb people and take their identity provided some brilliant T-1000-esque moments.

It’s obvious some graphical detail has been sacrificed in order to make the city feel more alive, but this was definitely for the better. The streets being filled with civilians and vehicles adds to the mayhem when things kick off. It’s great watching the city slowly decay into an infected mess over the course of the game and randomly come across fights between the infected and the military.

Along with Crackdown, Prototype is one of the best sandbox games I’ve played this generation and it certainly provided the most fun I’ve had from a game this year so far. The sense of power it gives you is phenomenal and the open-ended way in which you can approach most of the missions adds to the enjoyment. I also thought the Web of Intrigue was a very clever idea to help develop the story a bit more. There are plenty of side-missions to keep you occupied, along with orb collecting for added Crackdown-ness.

Badass, in a word.

9/10

The Mystical Ninja Returns… June 30, 2009

Posted by Matthew in News, Stuff, Vids.
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..in a fucking pachinko game. Oh Japan.

It’s a shame, really, since a new Goemon game in the same vein as Mystical Ninja: Starring Goemon/Goemon’s Great Adventure using the same art style as that trailer would no doubt be brilliant.

Nathan Fillion With A Sniper Rifle June 28, 2009

Posted by Matthew in Stuff.
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Awesome. I presume it’s something to do with Halo 3: ODST. That is all.

STFUAJPGM June 27, 2009

Posted by Matthew in Chiptune, News.
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STFUAJPGM logo

I don’t know what the hell that acronym stands for, but this is interesting. Taken form the site, this is what it’s all about:

STFUAJPGM is a miniature mixtape and magazine with a focus on the freely distributed music within the chiptune community. We hope to explore an array of themes inspired by video game culture (and more) in each episode, by use of short articles, videos, pixel art, and of course: music.

Each episode is split into separate acts and has it’s own little story to read along with it. There have been two so far:

Episode 1: The Story of a Hero

What Makes a hero? What runs through your mind when you’ve take thousands of lives?

Episode 0 (The Pilot): A Love Story

What better way to start a mixtabe series than expore the story of an 8bit couple?

stfuajpgm0Image

It’s fantastic and definitely worth a listen. You can keep up to date with the release of new episodes by following their Twitter HERE.

Punch-Out!! Hoodie June 27, 2009

Posted by Matthew in Collectables, Stuff, Wii.
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Still on the subject of Punch-Out!!, I don’t care if it’s pink but I want one of these:

Hoodie

A replica of the hoodie Little Mac wears during the famous ending scene in Punch-Out on the NES:

Punch-Out

Which contains one of my favourite pieces of video game music ever:

Amazing.

Hundred Word Review – Punch-Out!! June 27, 2009

Posted by Matthew in Review, Wii.
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Punch-Out!!

This Wii version is a remake of sorts of the NES original – it contains a mix of characters from that and the SNES version. Little Mac makes a welcome return and the gameplay has stayed pretty much the same. Memorising opponents attack patterns and striking when they leave themselves open to attack is essential to winning. It’s very hard at times but the sense of triumph when you land a winning blow is just brilliant. The cel-shaded visuals look fantastic and the remixed song sound great.  Arguably it’s the best example you’ll see on how to resurrect a classic franchise.

8/10

Random Gaming Irritations #395 June 27, 2009

Posted by Matthew in Feature, Gaming Irritations, Wii.
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Wii game that use the pointer functionality in the menus but not in game, leading to a lot of annoying switching around.

Gaming Related Motivational Posters June 18, 2009

Posted by Matthew in Feature, Stuff.
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I remember there being a massive thread on NeoGAF a while ago in which members designed their own gaming-related motivational posters, I don’t have the link but it can probably be easily found via Google. Here are a few that I saved, all credit to the folk that created them etc.