May 15th, 2012
Reblogged from Make Games
April 29th, 2012

gameandgraphics:

Captain America and The Avengers.

Intro screens (Arcade, Super Nintendo, Genesis/Mega Drive) and pixel art (Arcade).

I remember renting this game for the Mega Drive from Global Video back in the day.

Reblogged from GAME & GRAPHICS
April 4th, 2012

gamejournosblog:

kierand:

oestranhomundodek:

Pokémon Thunder Yellow

Check out my other Poké gifs here

Why isn’t this a legit game? I would buy the shit out of a Pokémon game based directly on the characters from the cartoon. One talking Slowking and I am there.

Didn’t you ever play Pokémon Yellow on the Game Boy?

Reblogged from GJAIF Off-Topic
March 27th, 2012

I read one recent blog post where the writer basically said “the ending was awesome because it was just like a movie” and I think she was missing the point.

It is a game. Not a movie.

And more specifically, its a role-playing game. The players are *part* of the game. Part of the process of building and experiencing the game, much more so than with most other forms of entertainment.

Entitlement is really a right, for the gamer, because they have participated, actively, in the game itself.

Again, I can’t speak to the actual ending myself, because I have not played it but in generally I’d say a Role-Playing Video Game Trilogy Ending should (try to) do the following:

1. Reward the player’s choices throughout the series. The big stuff they did should be noted. They should *feel* like they had a unique impact on the world.

2. End on a positive note. This is really important for video games… life in general is full of shitty stuff happening all the time. When I invest a hundred hours into a game I need to walk away feeling like a hero.

When you waste a couple hours of a person’s life with an artsy/depressing movie or short story or even a novel, it is more forgivable because the time spent is less. And presumably the consumer knew what they were going into when they started. Certain directors create certain styles of movie. Certain writers write specific types of fiction.

On the other hand somebody playing an epic role-playing video-game trilogy is going to *expect* to be the hero and save the universe. That’s why they are playing the game. When expectations don’t match reality, disappointment is created.

It might be an artistic/creative move to go with a different style of ending but I feel its the wrong choice, especially for a videogame *trilogy*. Make your middle game bleak if you want to, but end the series on a high note.

March 3rd, 2012

Who needs mobile games when you have this? MD.emu Mega Drive emulator for Android running Toe Jam & Earl on my Galaxy Nexus.

December 2nd, 2011

boxart:

Metal Gear Solid: Peace Walker (KonamiStyle Special Limited Edition).

2010, Sony PSP, Japan ver.

Reblogged from Box Art
October 27th, 2011

The best multiplayer game of the year.

October 17th, 2011
Alex Kidd in Miracle World for the Master System. I always thought it looked like he was drinking a pint of Guinness here, rather than a rice ball.

Alex Kidd in Miracle World for the Master System. I always thought it looked like he was drinking a pint of Guinness here, rather than a rice ball.

October 13th, 2011
matmurray:

Rockstar announces Grand Theft Auto III: 10th Anniversary Edition for iOS and Android

matmurray:

Rockstar announces Grand Theft Auto III: 10th Anniversary Edition for iOS and Android

Reblogged from @matmurray on Tumblr
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@themafro

My blog of stuff.